of Children and Families November 2004 - February 2008 NJ Division of Youth and Family Services/Dept. of Children and Families March 2008 - April 2009 NJ Division of Youth and Family Services/Dept. of Children and Families June 2006 - Present Mental Health Association of NJ - Hope & Healing November 2012 - November 2013 NJ Division of Youth and Family Services/Dept.
If I can't find the graphics for the hud, if there are any, why is the hud not showing? Thanks for the help.Greater New York City Area Housing & Support Services Supervisor at NJ DCF's Office of Adolescent Services Individual & Family Services Education Rutgers, The State University of New Jersey-New Brunswick 2007 - 2009 MSW, Public Child Welfare New Jersey City University 1998 - 2001 BA, Media Arts / Latino Studies Middlesex County College 1992 - 1998 AAS, Professional Commercial Photography Experience NJ Department of Children & Families - Office of Adolescent Services April 2012 - Present NJ Division of Youth and Family Services/Dept. I noticed there was a switch to enable the sword, so far on my searches, I haven't found where to include that at, yet, but I will find that eventually. I have found some global switches and variables, that I need to include. My next playing with RPG maker will tell. isn't recommended on Lg maps, that could also cause the delay I guess. I will temporarily remove the V's Relationship/Bio Window Ver 2.5 script and see if that fixes the long delay or if it's from my world map. Guess they could be in an alt directory from rest of the graphics, I will have to search, but the intro to world map fade out and fade back in is kinda long. I can't seam to find any graphics on it, yet anyhow. After moving some sounds from the demo into my game, it now no longer crashes, but the HUD in the system is a no show. I'm sure there probly was other ways to do the intro, but since I really don't know the scripting language, I just used the event editor and repeated tries and fails till I got it working.Īnyhow, I moved the start of the Sapphire Action System (S.A.S.) onto my map where the player actually takes control starts, so I can make my intro how I want and still have the S.A.S. And that map now holds an event starting the S.A.S. If yes, The elder just says a 2nd short speech, followed by BGM fadeout, screen fade out, Removes elder from party, adds Actor # 001(which ever the players choosen looks via the event editor) then transfers to the main world map. And this is conditional branch 3 asking if this info is correct (Yes/No) If no, jumps back to a label just before the elder asks for name. Both just makes the elder say "Your name is XXXX and you are (male or female), and when I have it ready the elder with also tell you the race your choosing to use. Pg 2 starts with a 2nd conditional branch checking which sex you chose. Then just throws "Self switch A=1" then pg 2 of the event.
No graphics at the moment), and that will just use the "change actor graphic" to adjust the main character. It goes into asking what race you wish to use(This isn't ready yet. After a conditional branch check of which switch is thrown, Male or the female switch. First the elder asks for your name after a short speech. Click to expand.My cutscene is on 2 different event pages on the first event.